Shader "iPhone/Texture + No Light + Color" {
   Properties {
   	  _Color ("Main Color", Color) = (1, 1, 1, 1) 
      _MainTex ("Base (RGB)", 2D) = "white"
   }
   SubShader {
      Pass {
         SetTexture [_MainTex] {
            constantColor [_Color]
            Combine texture * constant
         }
      } 
   }
}